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AT&T Punishes Its Customers For T-Mobile Merger Failure

parislemon:

GigaOm’s Kevin Fitchard:

After blasting the Federal Communication Commission for “picking winners and losers” in the wireless industry by scrutinizing every deal, Stephenson claimed AT&T is now in a mobile capacity-constrained environment which has forced it to raise prices and manage connection speeds (aka throttle) for its highest volume subscribers.

As I wrote back in December:

I suspect their next move will be a lot of complaining that the government is now the reason why they’re so inept…

Total jackasses.

    • #tech
    • #mobile
    • #at&t
    • #jackassery
    • #t-mobile
  • 1 year ago > parislemon
  • 54
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smarterplanet:

RF-enabled app locates lost objects or children

We’ve recently seen RFID technology used to help farmers track cows and locate children. Now, recently launched Bikn enables consumers to find lost objects, pets or children with a system consisting of an RF-enabled iPhone case, multiple tags and an app. READ MORE…

via springwise:
Pop-upView Separately

smarterplanet:

RF-enabled app locates lost objects or children

We’ve recently seen RFID technology used to help farmers track cows and locate children. Now, recently launched Bikn enables consumers to find lost objects, pets or children with a system consisting of an RF-enabled iPhone case, multiple tags and an app. READ MORE…

via springwise:

    • #internet of things
    • #Bikn
    • #wireless sensor networks
    • #RFID
    • #safety
    • #new intelligence
    • #mobile
  • 1 year ago > springwise
  • 121
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Report: In-Game Purchases To Blow Mobile Games Revenues Past $11 Billion By 2015


A new report from Juniper Research forecasts global mobile games revenues to surpass $11 billion by 2015, nearly double what they were in 2009.

All in all, it’s a fairly conservative prediction in my opinion, but what’s interesting is that the research firm also says in-game purchases will overtake the traditional pay-per-download model, with Apple’s in-app billing mechanism leading the way, as the primary source of monetizing mobile games in about two years (by 2013).

via shaneguiter

(via techspotlight)

    • #mobile
    • #mobile gaming
    • #games
    • #iPad
  • 2 years ago > shaneguiter
  • 6
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Gadgets. Technology. Little devices you can carry in your pocket. Ridiculous battles over operating systems. Geeksquee and nerdfests.

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